package game;

import java.awt.Color;

public class IcePlatform extends Platform {
	public static final long serialVersionUID = 1L;
	protected float friction;

	public IcePlatform(Level g, int x, int y, int w, int h, Color c, float f){
		super(g, x, y, w, h, c);
		friction = f;
	}
	
	@Override
	public void applyPhysics(Sprite s){
		s.fxFriction = friction;
	}
}
